

Different Peas From The Same Podĭespite the similarities between the two games, there is also plenty that separates them. This, coupled with the lack of map indicators, makes navigating the otherwise beautiful world of Haven Park somewhat of a chore. Flint often gets stuck in pieces of the environment, and with no climbing or gliding abilities, traveling between areas just feels tedious. And once you’ve unlocked the gliding ability, the world of A Short Hike really opens up and offers players seemingly limitless freedom to explore and navigate the landscape.Įxploring and navigating in Haven Park feels lacking and sometimes frustrating by comparison. This means that players never feel limited or constricted in what they can do and see in the game. As you explore the island and interact with other hikers, players collect feathers and open up exploration in a natural way. The latter’s implementation of using golden feathers as a stamina system and upgrading abilities works extremely well. Gliding and navigation are a large reason why I am glad that I played Haven Park before diving into A Short Hike. Speaking of abilities, I want to talk about gliding. Navigating and exploring the world of A Short Hike is a delight. In this way, the more limited and simple gameplay mechanics in A Short Hike seem to work better overall. The ability to see at night and certain map features come to mind. However, it feels as though some of those skills should have been base abilities granted at the start of the game. In total, there are more skills for players to level up in Haven Park. While in A Short Hike, collecting golden feathers unlocks new abilities such as climbing and gliding. In Haven Park, players collect coins and use them to choose upgrades from a list of skills. In both titles, players can level up their in-game abilities. And I think this is supported by the two different experiences I had while playing both titles. However, I don’t think these similarities are enough to call Haven Park a blatant clone. Both games take place in a nature park with a bird as the main character. After spending only a short amount of time in-game, I realized just how much inspiration Haven Park took from A Short Hike. I mean, who wouldn’t love a game that lets you run around indiscriminately shouting “pew, pew”? That’s an awful lot of power to put in the hands of your average gamer. However, the time I spent with Haven Park made for a brief but enjoyable experience. Another thing I think could have been improved was the lack of variety in buildings used for customizing campsites. My major issue with the game was a lack of map indicators that turned completing side quests into a frustrating experience.

I enjoyed exploring the nature park and collecting resources to restore the island’s infrastructure. My review of Haven Park was mostly positive. Is Haven Park able to compete with the well-loved A Short Hike? (Photo Credit: Adam Robinson-Yu) So by playing Haven Park first, I was able to enjoy the game for what is instead of constantly comparing it to its predecessor. I mean, trying to live up to a well-known and much-loved title like A Short Hike can’t be anything less than daunting. Even though A Short Hike has been out for longer, I played and reviewed Haven Park first. Okay, let’s start by talking a little bit about Haven Park.

Is Haven Park little more than a weak A Short Hike clone? Or does Weibel’s title manage to stand on its own two feet? A Short Hike to Haven Park As you might expect, many comparisons have been made between the two games and the reviews are decidedly mixed. Fabien Weibel has been very open about the inspiration his game ( Haven Park) takes from A Short Hike and Animal Crossing. Having played them both, I’m well aware of the similarities and differences between the two titles. Not long ago, I published my reviews for both Haven Park and A Short Hike. But how well does it compare to its predecessor A Short Hike? Fabien Weibel makes no secret about the inspiration for his exploration and camp-management game Haven Park.
